The problem is the mod does not seem to increase those values at all, I don't know if they use another method.
In Persino you have to change those values manually, in that scripts file usinf a text editor. Usinf tweakMB you can simply change those values to whatever you want, say 75 and 50, if you want your party to always have exceptional morale.
in the native module those two values are set to 15 (increase in morale if you are king) and 12 (increase in morale if you are not king). Son in the native files you have to look for a method called get_player_party_morale_values (in that scripts file).
Usint tweakMB you see there are two variable controlling this: Morale_PointsPerLeadershipKing and Morale_PointsPerLeadershipNotKing. in native and other mods like POP the party morale is managed by two methods in the scripts file in the data folder.